But some executives in Hollywood wanted to find a cheaper and easier way to test out the games they wanted to create BEFORE spending all the "Big Bucks" to build a set and test with all the studio costs involved.
| 2002 |
WHAMMY! The All New Press Your Luck
- Developed a working game to test gameplay for the new "Big Bank" feature being added to the second season of the production
|
Audition Game
Game Show Network/
FremantleMedia N.A.
|
TRIVIAL PURSUIT
- Developed a pitch presentation to show the proposed game play for a new show |
Pitch Presentation
Bogorad/Wyler Productions
JRJ Games
|
| 2003 |
SCRABBLE CHALLENGE
- Created the interactive gaming system which was the centerpiece of the show for players to interact with the game board (to play the game) |
Pilot -
Game Show Network/
Mindless Entertainment |
GSN Live! TOUR
- Developed several proposals on how the network could promote LINGO in a live mall tour setting
|
Event Proposal
Game Show Network |
| 2004 |
WHAT THE BLANK!
- Developed customized software to allow 'celebrities' to write answers on a PC Tablet (similar to an electronic sketch pad) |
FOX Pilot
FOX /FremantleMedia N.A. |
COMBINATION LOCK
- Developed an interactive pitch presentation where viewers could play along with select portions of the game while learning how it was played
|
Pitch Presentation
JRJ Games / Sony |
| 2005 |
AMERICA'S MOST TALENTED KIDS
- Using new technology, developed a 'live-to-air' scoring system in which the celebrity judges were able to enter their scores, the computer would average out the scores, then display them on command in real time graphically to screens
|
Scoring System/Display
PAX-TV /
Mindless Entertainment
|
| 2006 |
GAME SHOW MARATHON
- Developed playable software to test board configurations for PRESS YOUR LUCK episode
- Developed original prize slide graphics for on-air presentation use on Big Board
|
Game / Graphics
CBS /
FremantleMedia
|